The Baden-Powell Scouts' Association

Traditional Scouting for the 21st Century!

Scout Printer Badge
 
  1. Set up by himself a handbill or page of type and produce machined prints
  2. Understand the point system of types and know the names of 6 common type faces.
  3. Understand the Printer’s correction signs and know the names of different paper sizes and their measurements

 Scout Piper Badge

1.         Show how to tune pipes properly.

2.         Play a march, strathspey and reel of his own choice.

Note: Where Northumbrian or Irish pipes are used, alternatives may be accepted at the Examiner’s discretion.

Scout Pioneer Badge

1.       Pass the following

a.       A Spanish windlass.

b.       A Handy Billy and mouse a block.

c.        Two types of holdfast for different types of soil

d.       A Sailmaker’s Whipping.

e.        A Long Splice.

Demonstrate with ropes etc.,

2.     Pass or re-pass the axemanship test in the First Class.

3.     Supervise the construction of either a simple bridge of more than 4 metres in length, or a raft to carry yourself and another Scout.

4.     Construct a flagstaff from three Scout staffs using sheer end to end lashings.

5.     Make a three-strand Turk’s Head woggle.

 

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  1. Maintain a postal friendship with a scout overseas for at least 4 months OR take part in a Scout Camp involving overseas Scouts of at least 5 days duration.
  2. Complete 4 of the following:

    (a) Make illustrations of 4 Scout membership badges and their National flags.

    (b) Cook a foreign dish.

    (c) Sing a song from another country.

    (d) Perform a national dance from overseas.

    (e) Tell a legend or folk tale from another country.

    (f) Play a game from another country.

    (g) Demonstrate a handicraft from another country.

  3. Show how you would greet an overseas scout in consideration of their own culture with words of welcome in their own tongue.

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 1. Demonstrate ability to use a compass including knowing the parts of the compass, setting a map and taking a bearing.

2. Demonstrate ability to determine distances by pacing.

3. Demonstrate an understanding of the difference between Ordnance Survey maps and orienteering maps, the symbols and colours used, and IOF control descriptions.

4. Demonstrate an understanding of good route choice and being able to aim off, use hand rails and use catching features in navigation.

5. Demonstrate an understanding of what equipment to take on an orienteering course, and how to stay safe. 

6. Carry out a simple 5-turn compass bearing exercise.

7. Take part in at least 2 orienteering events over a course of at least 2.5km. Achieve a finish in both events.

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  1. In Kim’s game, remember 24 out of 30 well assorted articles after 1 minutes observation. Test to be performed twice running with different articles and each article to be adequately described.
  2. By hearing alone, recognise 8 out of 10 simple sounds.
  3. Follow 2 simple nature trails each of 800m (half a mile) length and each containing 20-30 signs made of natural materials. Test to be performed over ground with which the Scout is unfamiliar and, if possible, in varying weather conditions.
  4. Give an accurate account of an incident lasting not less than a minute and involving a full description of 1 of the persons involved selected by the Examiner.
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  1. Take charge of a small dinghy or small craft in response to orders which shall include sculling over the stern, anchoring, bringing alongside and making fast.
  2. Be able to pull an oar as a member of a boat’s crew.
  3. Know the right way to load a boat with either stores or personnel and how to trim her correctly.
  4. Throw a heaving line from a boat.
  5. Know the safety rules applicable to boating.
  6. Get into a dinghy from the water.
  7. Know the names of all parts of a boat and of the gear.

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1. Have a working knowledge of:

a. The correct use of paper patterns, including planning on material and cutting out.
b. The use of a sewing machine.
c. At least 2 methods of making seams.
d. 1 or 2 methods of disposing of fullness.
e. Neatening a raw edge.
f.  Setting in a sleeve.
g. Making a buttonhole.

 

2. Submit two garments, at least one to contain some hand sewing, showing the correct use of the processes in (1) above. Be prepared to demonstrate 1 or 2 of these processes as required by the Examiner. 1 garment only may be made at school.

3. Answer questions concerning day-to-day repairs on own garments. Bring to the test 1 or 2 repairs they have done.

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1. Demonstrate the meaning of time signatures and the ordinary musical signs denoting pitch length in staff notation.

2. Do three of the following:

(a) Play 3 contrasting pieces.

(b) Sing or play a piece of simple music at sight.

(c) Show that you have made a regular contribution to the music of an instrumental group, choir or orchestra over a period of 6 months.

(d) Choose a song with 2 parts and sustain the second part while the Examiner sings the air.

(e) Compose a piece about 16 bars in length.

 

3. Either:

(a) Sing 2 songs. I of them to be a folk song or traditional song (Suitable for unaccompanied singing at a camp-fire.)

(b) Sing a part (treble or alto) in a part-song or sing a song with a chorus and lead the chorus at a camp-fire.

Or

(a) Play two tunes (1 fast, 1 slow) on a pipe or other instrument.

(b) Whistle or sing a tune with a good chorus OR train and lead a small party of whistlers or singers in a tune at a camp-fire.

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  1. Execute some work in beaten brass, copper or sheet iron.
  2. Exhibit tools used and demonstrate the safe use of each.
  3. Explain the composition and properties of solders and fluxes and demonstrate tinning using a soldering iron.

 

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  1. Demonstrate proficiency in 1 of the following: Single stick, Quarterstaff, Fencing, Boxing, Judo, Wrestling, Archery or any recognised Martial art.
  2. In all the ‘contest’ events, Scout must have taken part in an encounter under proper ring conditions and be able to demonstrate the correct methods of attack and defence.
  3. Give evidence of being in training for the scheduled item for a period of not less than 3 months.

 

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  1. Know the usual safety-first rules for rifle shooting and have a knowledge of the parts of a rifle in use, its care and cleaning.
  2. Produce two targets fired by the Scout within the previous 4 weeks either concurrently or preferably on different dates showing that on both occasions not less than the minimum score has been gained. The target must be certificated by the instructors. Edge of shot hole nearest the center of the target to decide the value of the hit.

AIR RIFLE (0.177inch) Any single loading type. Position standing or prone. Sling may be used. Ten shots at the following range:

Distance 5.5m

Min Score 55

Targets NSRA Air 7 or R 2

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Carry out the following in any language other than their own:

  1. Carry out a simple conversation for 10 minutes.
  2. Write a simple letter of at least 100 words.
  3.  Translate in their own time and with the help of a dictionary an easy passage from a book or periodical. (Scout literature to be used where available).

Note:An additional badge is worn above the right breast pocket or in a similar position on a jersey, showing the  language(s) spoken.

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1. Resuscitation: Demonstrate effective CPR.

2. Swim: Swim 400 metres continuously within 13 minutes. 100m freestyle, 100m breaststroke, 100m survival backstroke, 100m sidestroke.

3. Timed Tow: Swim 50 metres, then tow a patient 50m within 3 min 15 sec.

4. Spinal Injuries: Basic management of a suspected spinal injury in shallow water.

5. Rescue Initiative: Demonstrate initiative in effecting a rescue of two people who are in difficulty up to 15 metres from safety.

 6. Skills: Throw a 10 mm line to fall between two pegs one and a half metres apart and 12 metres away from the thrower twice out of every three throws.

7. Help: Know how to summon the emergency services appertaining to water rescues.

 

If a Scout holds the Royal Lifesaving Society, bronze medallion they qualify for this badge.