Intro
The Scout programme is designed to develop good citizenship amongst our young people. This is achieved through a system of games and activities which enable young people to develop in a safe environment.We provide a varied programme which will include many varied activities which stimulate Scouts and is specifically created to match the ability of a wide range of children aged 11 to 15. Some activities will be familiar to you, some may be new. Overall we try to blend ‘tried and tested' methods with more exciting and challenging activities.
Whilst most of what we do is carried out on Troop nights we occasionally do send things home to complete. We hope you will take a keen interest and assist your child with any tasks. Following your child's time at Scouts they will move to the Senior Scout section where the programme has greater challenges.
The Law
- A Scouts' honour is to be trusted.
- A Scout is loyal to The Queen, His Country, His Scouters, His Parents, His Employers and to those under Him.
- A Scouts' duty is to be useful and help others.
- A Scout is a friend to all, and a brother to every other Scout, no matter to what Country, Class or Creed the other may belong.
- A Scout is courteous.
- A Scout is a friend to animals.
- A Scout obeys orders of his parents, Patrol Leader, or Scout Master without question.
- A Scout smiles and whistles under all difficulties.
- A Scout is thrifty
- A Scout is clean in thought, word and deed.
The Promise
On My Honour I promise,
That I will do my best,
To do My Duty to God and The Queen,
To help other people at all times, and obey The Scout Law.
The Motto
'Be Prepared'
Tenderfoot /Investiture
Before being invested as a Scout, the recruit must satisfy the Scout Officer in the following tests:- Be told of the adventurous life and achievements of Lord Baden-Powell, our Founder, and know about the history of our Movement.
- Know the Scout Law and Promise, and their meaning in accordance with age.
- Know the use and demonstrate the salute, sign, handshake and motto as explained in Camp Fire Yarn 3 of ‘Scouting for Boys'.
- Know the composition of the Union Flag and demonstrate how to hoist, break and fly it.
- Demonstrate and follow the woodcraft signs given in Camp Fire Yarn 4of ‘Scouting for Boys'.
- Demonstrate with ropes how to tie the following knots: Reef knot, Sheet bend, Clove hitch, Bowline, Round turn and two half hitches, Sheepshank. Explain their uses.
- Whip the end of a rope.
- Take part in a Patrol or Troop activity.
Second Class
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The Scout must carry out the following tasks to the required level as assessed by the Scout Master.
- Demonstrate a knowledge of and how and when to summon adult help to treat shock. (not electric).
- Know how to deal with the following common minor ailments:
- Minor cuts and scratches
- Bleeding from the nose.
- Stings and bites.
- Burns and scalds.
- Know how to avoid sunburn.
- Demonstrate the use of a triangular bandage as a sling and a suitable bandages and dressings for treating sprains and cuts.
- Know the general rules for healthy living.
- Kim's game. A test in observation to remember 16 out of 24 well assorted articles, following 1 minutes observation, or, Follow a trail containing not less than 30 woodcraft signs.
- Be able to recognise and name 6 common trees and know the value of their wood for burning.
- Tie the following knots and know their uses:
Timber hitch, Killick hitch, Fisherman's knot and Harvester's hitch.
- Demonstrate square and diagonal lashings by constructing a trestle of scout staves.
- Know the safety rules and care of a hand-axe, bow saw and knife.Demonstrate how to make firewood.
- Know the 16 points of the compass and how to set a map.Understand conventional map signs, scales and the use of map references.
- Lay and light a fire out of doors with natural materials. Cook over this fire a simple meal, make a hot drink and wash up afterwards.
- Show that you understand
- the Highway Code (the road user on foot and the road user on wheels).
- If you have the use of a bicycle, demonstrate that it is kept properly maintained and you are able to effect minor repairs.
- Know and follow the Country
- Show the ability to use a telephone and demonstrate knowledge of your locality by:
- using local bus and railway timetables.
- knowing local landmarks, through-road routes, public transport facilities and utilities serving your area.
- With another Scout, pitch, strike and pack a hike tent within a reasonable time.
- Know how to choose items of suitable personal clothing and equipment for outdoor activities, including camps.
- Go by day, on foot, with other scouts on a journey of 13kms. The journey will have a route laid down by the Scout Officer and a simple objective will be given. A verbal report, from notes, must be made on your return.
- Have no less than three months service as a Scout.
- Re-pass the Tenderfoot tests. This test will be taken last.
First Class

The First Class badge will be awarded by the AC on the recommendation of the SM.
- Have camped as a Scout, for a total of ten nights, which need not be consecutive.
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Know what to do in the following emergencies: fire, drowning, ice breaking and electric shock.
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Gain the Scout First Aid proficiency badge
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Swim 50metres and know the water safety code and the use of the buddy system for swimming
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Know precautions necessary before undertaking adventurous activities. This should include exposure and mountain safety.
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Be able to recognise and name 8 common plants, 8 common birds and 8 native wild animals.
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Read a series of simple tracks made in sandy or other suitable ground.
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Use improvised equipment to estimate 3 distances and 3 heights not more than 30metres. In each case, the estimate to be within ten per cent error above or below the actual distance or height.
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Demonstrate the following: Sheer-lashing, Back and Eye splice, Fireman's chair knot, Alpine butterfly knot, Rolling hitch and a Handy billy.
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Use a suitable axe for felling or trimming light timber. Log up a piece of timber and demonstrate the theory of felling a tree.Use a bush saw, wedges or log splitter safely and correctly to prepare timber for burning. Demonstrate the use and care of this equipment.
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Know how to care for and maintain camping equipment. This should include storage and simple repairs.
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Read and be able to use Ordnance Survey maps . Understand and demonstrate the uses of a compass. Point out compass directions by day and night without the aid of a compass. Undertake a short compass journey by night. Explain spot heights, contours and trig points.
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Know how to choose and plan a campsite for a Patrol static camp including programme and menus. Pitch, strike and pack a Patrol tent, acting as leader. Where possible, this should be tested by practical inspection of a Patrol weekend camp.
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Be able to operate and maintain stoves and lamps and know the safety requirements. Cook on a camping stove a two course meal.
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Build and sleep out in a bivouac and cook a backwoods meal.
- Re-pass the Second Class badge tests 1-12 inclusive.
- Go on foot, with other Scouts on a 24 hour journey of at least 25 kilometres. In the course of the journey, cook your own meals (one of which must include meat (or substitute).
The First Class Badge is granted by the Area Council on the recommendation of the A.C. (in accordance with area policy)The Scout Master is responsible for seeing that the Scout is examined in all the tests other than the journey. The Scout is responsible for planning the journey. All aspects of the journey to be checked at least 28 days prior to the expedition taking place by a person holding a Safety on The Hills Certificate (examiner) issued by The B-PSA. A completed log of the journey will be submitted to the examiner within 28 days of the completion of the journey.
The log, along with the recommendations of the examiner to be passed to the Area Council, to enable the badge to be awarded.
Scout Cord
The Scout will be required to have completed:- The First Class
- The Citizenship badge
- At least 3 proficiency badges from the list below:
- Backwoodsman
- Camper
- Camp Cook
- Explorer
- Pioneer
- Tracker
- Starman
- Weatherman
- Woodcraftsman
Scout Citizenship & Friendship Awards
Scout Citizenship Award
The Scout will be required to:
Complete three public service badges and one of the following:
- Carries out 3 months service in the community to the satisfaction of the SM producing a diary of service carried out,
- Completes the service section of the Bronze Duke of Edinburgh Award.
Suggested ideas for community service may include helping as a Wolf Cub or Beaver instructor, service with St John's, a community conservation project or service to the elderly. It should symbolise the spirit of Scouts serving the community
This award is progressive through all our training Sections and is worn until the Senior Scout equivalent has been gained.
Friendship Badge

The Scout will be required to:
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Introduce a friend to Scouting by bringing them along to a Troop meetings until they are invested. This must be arranged with the Scout Officer.
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Take part in a Troop activity out of doors with the friend.
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Help the friend to learn the Scout Laws.
Note: The Friendship Badge will only be presented immediately after the friend has been invested.
Instructor Awards
Beaver InstructorThe Scout will be required to:
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Hold the Second Class badge.
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Have 6 months good service helping a Beaver Colony.
Wolf Cub Instructor
The Scout will be required to:
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Be 15 year of age or hold the First Class.
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Have 6 months good service helping with a Wolf Cub Pack












