
Senior Venturer Badge
(1) Complete an adventure journey as a member of a Patrol in which he shall play a leading part. The journey, which may be short in length, must include at least 5 "incidents" such as rescues, from fire or heights, compass work, night work, decoding.
(2) Be reasonably proficient in 2 of the following. Each of
the 2 must be selected from different groups, as under:
(a) Boxing, fencing, wrestling, judo.
(b) Rowing, riding, ice-skating, roller-skating, sailing, gliding, canoeing,
car-driving and motor cycle riding.
(c) Swimming, diving.
(d) Gymnastics, tumbling.
(e) Rock climbing, rope-spinning, caving.
(f) Track athletics, field events, cross-country running.
(g) Rifle shooting, archery.
(3) Be able to perform 3 of the following:
(a) Climb a tree to a height of 9m from the ground.
(b) Vault a fence two-thirds his own height.
(c) Throw an 18½m line to fall between 2 pegs 122cm. apart at a distance
of 15½m. twice out of every 3 times.
(d) Swim 18½m wearing clothes.
(e) Climb a rope to a height of 4½m from the ground.
(4) Make a journey of at least 32 km on foot or by boat, with
3 other Scouts, route must be one with which the Scout is not familiar and
should, if possible, include stiff country. Sleep out, using only kit carried
in rucksack.
The Examiner may set the candidate 1 or 2 tasks which require
a specific report but no general log of the journey is required.
The journey must be such as will constitute a definite test
of determination, initiative, and self-reliance.
Or have passed either the Senior Scout Hiker Badge or the expedition section of The Silver Duke of Edinburgh Award.
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